Relationship between Computer Gaming and Aggression of Criminology Students

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Kate Dianne Cederio
Mary Joy Despi
Leslee Lomeran
Angelica Mediana
Rolf John Pagot
Reymart Simson
Chris Feli Joy Tajonera
Loriejen Fidelson

Abstract

Playing computer games can be stress-relieving, but for Criminology students tasked to maintain peace and order in the future, too much exposure to computer games can become a source of aggression. This contention has led to this quantitative and descriptive-correlational research using a self-made survey questionnaire to gather data among the 175 Criminal Justice Education students enrolled for the school year 2018-2019 in the selected university in Bacolod City. The data gathering instrument was designed to measure the levels of computer gaming and aggression of the participants. Results showed that the levels of computer gaming and aggression of Criminology students are moderate. As a whole, the participants engaged in computer games moderately, but when grouped according to sex and year level, the females and second-year students played computer games at a low level. On the other hand, the male group; those in the first, third, and fourth-year levels; and those playing for more than six hours, likewise played violent games and engaged heavily in computer gaming. Moreover, the level of aggression of the participants when they are taken as a whole and when grouped according to variables is moderate. Finally, there is no significant relationship between computer gaming and aggression.

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How to Cite

Cederio, K. D., Despi, M. J., Lomeran, L., Mediana, A., Pagot, R. J., Simson, R., Tajonera, C. F. J., & Fidelson, L. (2025). Relationship between Computer Gaming and Aggression of Criminology Students. Virtutis Incunabula, 6(1), 56-68. https://doi.org/10.63173/x89thx18

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